Clerics are priests and monks, guided by their unshakable faith in a greater power. Their loyalty is rewarded with tremendous powers of healing and curing, and their primary role is that of healers. Because of their generally peaceful nature, clerics are unable to employ
the crueler weapons of bloodshed and war.
Characteristics: Clerics are the most contemplative of adventurers, and seldom engage in physical exertion, except while in the duty to their god.
Clerics are healers who work much better as supporters of warriors, rather than doing straight battle themselves. With the great healing skills that turn the tides of battle, it isn't a surprise that clerics make up almost half the population.
Role Playing Suggestions:
The majority of gods in Imperium are:
Nilithcai - The Frost Spirit
Xefalithcai - The Snow Serpent
Lylhandrea - Benevolent Drow Goddess
Lloth - Blood-Thirsty Drow Goddess
Ghaundaur - Ravenous Drow God
Shvar-Rusk - Dwarven Earth Spirit
Salach - a God of Compassion and Virtue
Talamvria - Sea Goddess
Several of the skills that are available are:
Sanctuary
Magic Vestment
Heal
Aerial Servant
The rankings of a cleric are:
Novice
Acolyte
Missionary
Preacher
Curate
Bishop
Cardinal
Elder
Grand Elder
Prophet