A quick list of commands covered in detail in this page: practice, mem, spells, cast, mem auto, forget, mem stop
The magic in Imperium works off a memorization and spell level system. The spells that you can cast are powerful, though few in number if you don't start as a full caster. Classes such as rangers and templars will not begin with spells, but get them a short way into the game.
As a character gains levels, they gain new spells and spell slots. From these slots, a character will develop their own style of spell use by how they choose to fill the slots. Such choices and spell management can make a huge difference in how a caster functions in a group.
Like all skills, one must first practice a spell. Though exciting to have a new spell, it is wise to practice it to a useable level, then allow your character to learn the spell fully through use. To practice the spell, go to someone who can train you, and then type practice spell-name, separating the name with a - to distinguish between spells that start with the same word.
Once practiced, you must memorize the spell before use. This command can be shortened to simply mem spell-name. By typing mem by itself, you can see the spells you have memorized, how many slots you have to fill for each spell level, and how long it will take to finish memorizing the spells.
<hp:prime/++ mv:hyper> mem Spells memorized: 1: ( 1) armor ( 2) cure light Spells being memorized: 1: ( 2h) cure blind ( 2h) create food 2: ( 2h) cure serious ( 3h) dispel magic Spells left: 1: 1/6 2: 2/4In this example, the player has typed mem to see what spells are being memorized. Currently, there are 3 spells avaialble to cast: armor and two cure-light spells. The rest of the spells will take a little time (2 ticks, or "mud hours" for three of them, and 3 ticks for the dispel-magic). The "Spells left" says that the character can memorize one more first level spell and two more second level spells.